It was teased last week with Operation Oracle, but it’s finally confirmed. The Ghost Recon series is returning, with its newest game named Breakpoint.
Like we talked about in our Operation Oracle post, Breakpoint’s going to be set on a fictional island called Auroa, owned by Skell Technologies. Jon Bernthal (who played a Ghost Leader called Cole D. Walker in Operation Oracle) is also the star in the next Ghost Recon…the star villain that is.
Bernthal’s character, Walker, was already disillusioned with the organization and his superiors in Operation Oracle, and it seems like he’s stepped up his game and created his own mercenary outfit in Breakpoint since it’s his group (called the Wolves) that you’re going to be up against.
Drones, already a major part of the gameplay in Wildlands, also seem to be getting an even larger role in the sequel.
It looks like you’re going to be able to outfit them with automatic weapons (or maybe it’s just the bad guys) and use them to take down enemies remotely, which should make for a fun time.
Vehicular drones (reminds you of the M.U.L.E. from the Advanced Warfighter games doesn’t it?) also make an appearance in the trailer, which all but confirms they’ll be in-game too. Hopefully we get to use them to wreak some havoc too!
Breakpoint’s also expanding on the gameplay aspects of Wildlands, with new survival elements, like the need to eat, keep your weapons clean and even to treat injuries to maximize performance. Hopefully, it won’t detract from the experience, and be intelligently incorporated into the game, ala Metal Gear Solid 3: Snake Eater.
The best news is that progression is shared. Your solo, co-op and PVP will all have the same loadouts and character upgrades you’ve unlocked. You don’t need to feel guilty for not focusing on a mode any more! Sadly, you CAN’T import your Wildlands character into Breakpoint, even though they seem to be the same person.
It seems like Breakpoint’s taking everything the community requested be in Wildlands and amping it up to 11. There’ll be more vehicles to commandeer, branching dialogue trees (though all lead to the same outcome) and a much greater emphasis on the story.
Sounds pretty good, doesn’t it? Yeah, we think so too.
Breakpoint hits real soon. It’ll be available on October 4 for the Playstation 4, PC and Xbox One. You can be sure we’ll have a review of it when the time comes.