Dragon Quest Celebrates 40 Years This Year — But Its Future Has Never Felt More Uncertain

Dragon Quest is celebrating four decades as one of gaming’s most influential RPG franchises, yet its future feels more uncertain than ever. With the loss of Akira Toriyama, changing player expectations, and long development cycles, the series faces a crossroads unlike any in its history.

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Why Indie Horror Games Need to Stop Relying on Jump Scares

Modern indie horror games have become obsessed with jump scares, mistaking loud noises and sudden visuals for genuine terror. While effective in moderation, excessive jump scares often destroy tension, immersion, and psychological fear. Here’s why horror works better when it builds dread instead of chasing cheap pops.

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Darwin’s Paradox (PC) Review – An Octopus Platformer That’s Equal Parts Brilliant and Brutal

An octopus-led platformer sounds absurd on paper, but Darwin’s Paradox turns that bizarre premise into one of the most creative platforming adventures in recent years — even if its punishing difficulty spikes occasionally threaten to sink the experience.

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Diablo II: Resurrected – Infernal Edition (PC) Review – Great Endgame, Miserable Early Game

Diablo II: Resurrected – Infernal Edition brings a new Warlock class and fresh endgame content, but the journey isn’t smooth. Early progression feels painfully slow, and core mechanics clash with its playstyle. While things improve later, getting there is a grind that not everyone will enjoy.

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Diablo IV: Lord of Hatred (PC) – Messy, Frustrating… and Finally Good

Diablo IV: Lord of Hatred is a strong but flawed expansion that finally gives the game clearer direction. With a standout new setting, improved performance, and a more cohesive endgame, it moves the series forward meaningfully, even as stubborn design limitations, uneven class balance, and missing quality-of-life features still hold it back.

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Capcom’s Next Resident Evil Remake Might Already Be Hiding in Requiem

Capcom hasn’t confirmed the next Resident Evil remake, but the clues may already be in Resident Evil Requiem. From reused environments to Oswell Spencer’s renewed importance, all signs seem to point toward one destination: the original mansion where survival horror first began for the franchise.

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