Dragon’s Dogma II: Dark Arisen (PC) Reviewed – CAPCOM Finally Fixes Its Biggest Mistakes. Mostly.

Dragon’s Dogma II: Dark Arisen gives CAPCOM’s divisive fantasy RPG another shot at greatness, with better performance, smarter Pawns and a snowy new region. Unfortunately, punishing encounters and frustrating loot RNG threaten to derail the adventure all over again.

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Castlevania: Belmont’s Curse (PC) Reviewed – A great Metroidvania, but is it truly a great Castlevania?

Castlevania: Belmont’s Curse brings the legendary franchise back with flexible combat, clever exploration and plenty of fan service. But while Evil Empire understands what makes Castlevania tick, missing features, a less distinctive art style and inconsistent frame rates keep it from reaching Symphony of the Night’s lofty heights.

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SILENT HILL: Townfall (PC) Reviewed – Lost in the Fog, Trapped in the Basics

SILENT HILL: Townfall takes the series into first-person survival horror, but does it understand what makes Silent Hill tick? From stuttering performance and bland environments to shallow combat and forgettable creatures, KONAMI’s spin-off struggles to leave a lasting impression. Here’s why Townfall’s promising ideas fail to deliver a truly unsettling experience.

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Onimusha: Way of the Sword (PC) Reviewed – When You’re in the Zone, You’re Musashi

Onimusha: Way of the Sword returns Capcom’s legendary samurai action series with a new hero, a new combat system and a semi-open-world structure. We put it through its paces on three powerful gaming PCs to see whether this long-awaited return is worth your time.

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Dead or Alive 6: Last Round (PC) Reviewed – Great Game, Questionable Rerelease

Dead or Alive 6 Last Round is less a true remaster and more a lightly enhanced rerelease of an already solid fighting game. While the core gameplay remains as enjoyable as ever, the lack of meaningful new features, missing DLC and poor online support make this a difficult package to wholeheartedly recommend.

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Dragon Quest Celebrates 40 Years This Year — But Its Future Has Never Felt More Uncertain

Dragon Quest is celebrating four decades as one of gaming’s most influential RPG franchises, yet its future feels more uncertain than ever. With the loss of Akira Toriyama, changing player expectations, and long development cycles, the series faces a crossroads unlike any in its history.

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Why Indie Horror Games Need to Stop Relying on Jump Scares

Modern indie horror games have become obsessed with jump scares, mistaking loud noises and sudden visuals for genuine terror. While effective in moderation, excessive jump scares often destroy tension, immersion, and psychological fear. Here’s why horror works better when it builds dread instead of chasing cheap pops.

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