
Tokyo Game Show 2024 saw many fan-favorite game remakes. The Konami booth saw one of the longest queues for two of their largest remakes; Metal Gear Solid Δ: Snake Eater and Silent Hill 2. EDITOR’S NOTE: Sadly enough, the Suikoden 1 and 2 Remasters didn’t get much of a response, despite the games looking damn good.
The Technovore team was treated to a special preview at the Konami booth on the remake of the fan-favorite Metal Gear Solid 3: Snake Eater that took the gaming world by storm in 2004.
Right off the bat, it was evident that Konami was pushing the game hard. It had the largest booth space out of all the games being shown off by the company! Not to mention, it also had the longest lines for people to try out the game.

It might have helped that you got a cool T-shirt (both Sal and I nabbed one!) for trying out the demo.
First off, once you’re done with the queue, you’re whisked by Konami handlers into a darkened room and told to sit. Sal (being the MGS nut) deduced that it was to replicate the interior of the plane that Naked Snake HALO jumped from.
He was right on the money. Barely had we set down, when the row of monitors bolted to the interior’s ceiling started to play the intro to Snake Eater. It was a carbon copy of the original, with every line and word repeated. Just much, much nicer looking.

I didn’t bother paying much attention (Sal was engrossed) because I wanted some hands-on with the game instead! Forget the intro, it’s already been engraved into my mind anyways! When the lights came back on and the doors on the other end of the room opened, I was ecstatic!
Here’s finally my chance to play!
Although it had been 20 years since I played Metal Gear Solid 3 (20 years! Where has the time gone?) Navigating through and drowning in the crocodile-infested swamp brought back memories of my teenage carefree days when I spent countless sleepless nights sneaking around these very same locales.

The storyline, characters, and gameplay are exactly what you would expect if you played the 2004 Metal Gear Solid 3: Snake Eater. With 20 years of technological advancement, one would expect a big change to the graphics and Metal Gear Solid Δ: Snake Eater delivered.
Harnessing Unreal Engine 5’s advanced rendering technology, the remake boasts of expansive environments vividly depicting the lushness of jungles, forests, and swamps with remarkable detail. Character rendering is so precise that it captures facial wrinkles, pores, and distinct movements of eyes and irises, enabling deeply expressive facial animations.

The battle damage system has received an upgrade, displaying the wear and tear on Snake’s attire and real-time reflections of bruises and bullet wounds on his body. Injuries sustained will leave permanent marks, narrating the distinct journey of each player throughout the game. I didn’t notice it at all in the demo but can’t wait to see it in action when
When Metal Gear Solid 3: Snake Eater Subsistence introduced the third person camera, it was a godsend! It’s still much appreciated here. The introduction of the third-person view, as opposed to the traditional overhead perspective, has transformed camera angles, significantly enhancing the visual experience of gameplay—particularly when stealthily navigating through dense jungles.

Additionally, hidden throughout the maps are secret collectibles, such as the Kerotan frogs.
They were in the older game and they’re back. I don’t think they’ve changed their hiding spots though. The one I found was sitting inside a hollowed out tree stump, which I vaguely remembered being in the same place in the original too.
Metal Gear Solid Δ: Snake Eater will be available sometime 2024 and pre-orders are available now on Konami’s website.


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